The first of a handful of enemies will walk towards you, so hide in the grass nearby and wait for him to walk past with your EZ Gun equipped. It looks like there's some enemies ahead, which will be perfect to knock out even more miscellaneous achievements. Continue to the next area when you're ready to do so. Use the EZ Gun to try tranquilizing these beasts so you can pass through the area safely if you want more food, you can lie down next to an alligator you've put to sleep and use your knife to kill it. You'll see that there are quite a few alligators in the area, not to mention a pretty hefty amount of quicksand. Now that you've got that out of your system, continue north to reach the next area. Use this or your Hush Puppy and aim at a snake on the ground with to put it to sleep, allowing you to place it into one of three cages that you have in your inventory. This will be the primary weapon of choice throughout nearly the entire game, since it's so easy to use, has infinite ammo, doesn't kill enemies, and even drastically increases your camo index to remain at a constant 80%. When you're free to move again, you'll find that you should also have a weapon called the EZ Gun, a privilege of playing on so low a difficulty (If you're not playing on a low difficulty, you can get the EZ Gun after you obtain the Markhor rating for a single playthrough). Major Zero, falling under the codename "Major Tom" for this mission, will also connect you to Snake's old mentor, The Boss, whom he hasn't spoken to in over five years. Once you have your things, you'll get a call going over codenames, how to save, and how to contact the doctor onboard, Para-Medic. Then press again to swing under the branch and collect your supplies. Once you get to the tree, climb the vines on its side with and walk along the branch until you're above the backpack. You'll have to crawl under a log (hold and move once flat or crouching) to get to the pack. 22 Hush Puppy tranquilizer, as well as a knife, are inside. Your backpack got stuck on a tree branch on his way down, and you'll need to get it since the Mk. All your supplies, save for a tranquilizer gun and a knife, will have to be obtained during the mission. You're tasked with rescuing a Russian scientist, Nikolai Stepanovich Sokolov, and help him escape to the west. Shortly after, you're taken back to the mission briefing with Major Zero, who's running the show for this Virtuous Mission. The story begins in a helicopter, where Snake gets ready to perform the world's first HALO jump into Russian territory. Only essential or very important items' locations will be mentioned for this story run, since your playthroughs should be on Very Easy if you don't want to play on this difficulty, you'll just have to ignore every mentioning of the EZ Gun until you get it yourself, and look for common supplies if you ever run out of any.
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